Post by LunaDementia on Sept 21, 2014 17:15:01 GMT -5
Just like the website has rules, the general roleplay public has to have a pretty tight handle on expectations, public policy, and just plain courtesy. Some of these rules are a "no biggie" type deal while if you commit others, you can pretty much guarantee that someone's going to send a lynch mob after you. Seriously. Some of these rules are a matter of life or death. But don't worry, my demented peasants. I have laid out the laws for you in considerable detail. All there's left to do now is to read and follow them.
1) No god-modding, power-playing, or auto-hitting. You know how I mentioned about that lynch mob? Yeah, well, this is every roleplayer's pet peeve. God-modding is basically when you overpower your character and they become invincible, godlike in nature. Power-playing is when you control another person's character. Auto-hitting is when your charrie and another are having a battle, and you don't give the other charrie the chance to dodge your attack. Whether major or minor, do not commit these sins. We will find you. We will end you. You have been warned.
2) Grammar, grammar, GRAMMAR! Depending on the roleplay's level, this can either be extremely important or not very important at all. At any rate, at least try to make an effort. If you have to, type your post up in Word and go through the Spelling & Grammar feature before pasting and posting it here. It takes, like, two extra minutes.
3) No txt tlk, cHaIn TaLk, |\|u|\/|b3r & $y|\/||301 $p3a|<, etc. Oh, I'm sorry, did you not understand that? Yeah, well, all you need to know is not to type like that. I don't even know why you'd want to, as it's far more time consuming when you factor in your explanation time. You are a human. SO TYPE LIKE ONE!
4) Dedication is the key to success. There's nothing more heartbreaking than when a roleplay dies off before it has even started. It's gotten to the point where people commonly consider completing a roleplay a myth. (IT'S NOT!!! I'VE DONE IT MULTIPLE TIMES!!!) Let's change that standard by becoming a highly dedicated roleplaying community, okay? And if you have to go, at least have the courtesy to stick around until a sensible chance arises to either kill off or write out your character. Or have someone adopt your character. Please? For all of us?
5) Be divergent with word choice and sentence structure. Divergent, for those of you who think it's just a book title, is an adjective that means "tending to develop in different directions." In other words, try to vary the words you use, as well as your sentence structure. Roleplay is a writing facility where using passive voice can actually be beneficial in some cases. So whether you prefer the phrase divergent, different, unique, varying, dissimilar, unalike, disparate, contrasting, or contrastive, be it. (Or at least fake it by using a thesaurus.)
6) Share your charrie's thoughts, feelings, and actions. Nothing is more bothersome than having a roleplayer who just tells what their character says. It doesn't paint a picture the way creative writing is supposed to. And fair warning; if a 1x1 partner ditches you without notice, it's probably for this reason. Just sayin'.
7) Third person is generally the medium. There are always instances when a GM requests for their players to use first person, but if they don't specify, they likely want you to use third person. Yes, I like first person, too, but third person tends to work better in a roleplay environment. And just like my English teacher says... NEVER USE SECOND PERSON!
8) Girls can play male charries and boys can play female charries. While it's a general rule that it's easier to play as your own gender, you never know how you're going to handle playing the other gender until you try it. I, personally, prefer playing as male charries because it gives me a bit more off a challenge. Well, maybe that's not all true. Females are confusing creatures, too...
9) Use brackets when speaking OOC in an IC thread. Although it's generally a rule to avoid this, if you're going to do this, please use ((these)), [these], {these}, or ||these||.
10) All's fair in love and war. Roleplays, by rule, require drama to succeed. Don't be upset if another character tries to pick a fight with your own; instead, take it as a compliment because another RPer likes your writing so much they want to spurn interactions to see how you'll react. And that's always a flattery!
11) Try to stay together. Oh, gosh. This one's a personal tearjerker for me. Once upon a time, I had an account on another roleplay site. I joined a roleplay about an insane asylum and the bonds that are made in such a torturous place. I grew very attached to my character, a deaf and pallid young girl bound to use a wheelchair for her entire life after a tragic accident. Her name was Carla Jenkins, and she remains one of my favorite charries that I've ever built. I posted for Carla twice a day -- in the early morning, and in mid-afternoon. When I went to post for her one morning, I had a message in my PM inbox telling me that I couldn't be in the roleplay anymore because I didn't post as often as the other three players, a group who would post off and on all day. I proceeded to tell them about how I have a life, logged out, and never logged back on to that website again. Moral of the story: Don't post all day between a few players.
12) Respect the rules put in place by the GM. On occasion, the GM will have a personalized set of rules that you must understand and follow. It shouldn't be too hard. I mean, you survived this long thing, right? *notices body on the ground* Oh damn....
1) No god-modding, power-playing, or auto-hitting. You know how I mentioned about that lynch mob? Yeah, well, this is every roleplayer's pet peeve. God-modding is basically when you overpower your character and they become invincible, godlike in nature. Power-playing is when you control another person's character. Auto-hitting is when your charrie and another are having a battle, and you don't give the other charrie the chance to dodge your attack. Whether major or minor, do not commit these sins. We will find you. We will end you. You have been warned.
2) Grammar, grammar, GRAMMAR! Depending on the roleplay's level, this can either be extremely important or not very important at all. At any rate, at least try to make an effort. If you have to, type your post up in Word and go through the Spelling & Grammar feature before pasting and posting it here. It takes, like, two extra minutes.
3) No txt tlk, cHaIn TaLk, |\|u|\/|b3r & $y|\/||301 $p3a|<, etc. Oh, I'm sorry, did you not understand that? Yeah, well, all you need to know is not to type like that. I don't even know why you'd want to, as it's far more time consuming when you factor in your explanation time. You are a human. SO TYPE LIKE ONE!
4) Dedication is the key to success. There's nothing more heartbreaking than when a roleplay dies off before it has even started. It's gotten to the point where people commonly consider completing a roleplay a myth. (IT'S NOT!!! I'VE DONE IT MULTIPLE TIMES!!!) Let's change that standard by becoming a highly dedicated roleplaying community, okay? And if you have to go, at least have the courtesy to stick around until a sensible chance arises to either kill off or write out your character. Or have someone adopt your character. Please? For all of us?
5) Be divergent with word choice and sentence structure. Divergent, for those of you who think it's just a book title, is an adjective that means "tending to develop in different directions." In other words, try to vary the words you use, as well as your sentence structure. Roleplay is a writing facility where using passive voice can actually be beneficial in some cases. So whether you prefer the phrase divergent, different, unique, varying, dissimilar, unalike, disparate, contrasting, or contrastive, be it. (Or at least fake it by using a thesaurus.)
6) Share your charrie's thoughts, feelings, and actions. Nothing is more bothersome than having a roleplayer who just tells what their character says. It doesn't paint a picture the way creative writing is supposed to. And fair warning; if a 1x1 partner ditches you without notice, it's probably for this reason. Just sayin'.
7) Third person is generally the medium. There are always instances when a GM requests for their players to use first person, but if they don't specify, they likely want you to use third person. Yes, I like first person, too, but third person tends to work better in a roleplay environment. And just like my English teacher says... NEVER USE SECOND PERSON!
8) Girls can play male charries and boys can play female charries. While it's a general rule that it's easier to play as your own gender, you never know how you're going to handle playing the other gender until you try it. I, personally, prefer playing as male charries because it gives me a bit more off a challenge. Well, maybe that's not all true. Females are confusing creatures, too...
9) Use brackets when speaking OOC in an IC thread. Although it's generally a rule to avoid this, if you're going to do this, please use ((these)), [these], {these}, or ||these||.
10) All's fair in love and war. Roleplays, by rule, require drama to succeed. Don't be upset if another character tries to pick a fight with your own; instead, take it as a compliment because another RPer likes your writing so much they want to spurn interactions to see how you'll react. And that's always a flattery!
11) Try to stay together. Oh, gosh. This one's a personal tearjerker for me. Once upon a time, I had an account on another roleplay site. I joined a roleplay about an insane asylum and the bonds that are made in such a torturous place. I grew very attached to my character, a deaf and pallid young girl bound to use a wheelchair for her entire life after a tragic accident. Her name was Carla Jenkins, and she remains one of my favorite charries that I've ever built. I posted for Carla twice a day -- in the early morning, and in mid-afternoon. When I went to post for her one morning, I had a message in my PM inbox telling me that I couldn't be in the roleplay anymore because I didn't post as often as the other three players, a group who would post off and on all day. I proceeded to tell them about how I have a life, logged out, and never logged back on to that website again. Moral of the story: Don't post all day between a few players.
12) Respect the rules put in place by the GM. On occasion, the GM will have a personalized set of rules that you must understand and follow. It shouldn't be too hard. I mean, you survived this long thing, right? *notices body on the ground* Oh damn....